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7 days to die xml editing

-Fixed bug. - Changed the way DirectEditing works. - Fixed a bug with the Help menu item, it was returning invalid file contents when the file didn't exist. Meaning you can easily ignore certain children. - Added an auto move button to the main UI, this uses the same function as the stage all menu item. -Added a close button to the ModInfo view. Any changes to the mod by you will be overritten. - Remove the help feature from the search tree contet menu and add ToolTips to the content menu instead. I keep trying to change some xml files (mostly how much seeds you get from different plants) but somehow it resets the file every time, Dying. SpatchJuly 19, 2020 in Discussion and Requests. - The file can also be validated directly in the view for Xml issues. Now you can start typing and existing mods will be auto-filled. - Fixed bug where saving files would add content from other files to a Xui file due to the folder nesting. Now any comments in the xml files will also appear in search trees. Increasing zombie counts in latest version. You can add you custom POIs to a random gen world by editing and adding a text entry in the rwgmixer.xml file located here: Steam\steamapps\common\7 Days To Die\Data\Config; Prefabs: Valve Corporation. Set to "0" for no blood moons -->, , , , , , , , , , , , , , , , , ,

7 days to die xml editing